Deterministic DOM + Three.js Film Runtime

Launch-Quality Motion Films
Directed & Rendered in Code

Not animated slide presentations: one camera through one continuous world, real DOM UI, real 3D, physics-based motion blur, an original score, and frame-exact MP4 export for coding agents.

Claude Code Plugin
Skills CLI (Codex, OpenCode, Pi)
/plugin install motion-films --marketplace TheOnlyFusionCube/claude-motion
Claude Motion Hero Preview

Built for Autonomous Motion Craft

A deterministic engine designed from first principles to defeat the "Deck Trap" and produce authentic, fluid motion picture films.

Deterministic Stage: render(t)

Every element's state is a pure function of time. Jump to any frame, scrub back and forth, or render 60fps in parallel without drift or memory leaks.

CSS 3D & Three.js Viewports

Combine crisp subpixel DOM text under perspective cameras with hardware-accelerated Three.js materials, particles, and parametric geometry.

Multi-Sample Motion Blur

Real temporal sub-frame integration with 180° shutter angle emulation. Whip pans and fast smash transitions smear cinematically without ghosting artifacts.

Offline Audio Synthesizer

Frame-exact programmatic audio engine: 8 melodic instruments, 13 synthesized percussion sounds, and 13 UI foley effects mixed to -16 LUFS standards.

Automated Film Diagnostics

Built-in review scripts measure 2-second visual change velocity (14–30% threshold), track focal travel, and flag frozen air or unreadable text.

6 Curated Style Presets

Instant visual coherence with turnkey style systems: sketch, bubbles, editorial, bold, midnight, and showcase.

Reference Genre Library

Seven complete reference films with accompanied beat sheets, source scripts, and posters ready to explore.

Architectural Comparison

How Claude Motion compares to traditional programmatic video and presentation systems.

Dimension Claude Motion (v2.5) Remotion Slide Decks (PPT/Slides)
Core Paradigm Continuous camera world (render(t)) React Component Tree Discrete Paginated Slides
Temporal Blur Multi-sample sub-frame accumulation Post-process shader or none None
Audio Pipeline Deterministic offline synth + foley Pre-recorded media clips None or presentation click
Quality Guardrails Deck-trap detector, LUFS limiter None (user manual test) None
Agent Integration Native Agent Skill & Plugin CLI / Node Script File Generation